The spiritual successor to Xfire — with matchmaking built in. xLFG auto-detects what you're playing, shows which of your people are online and in-game, and gets you into their session in one click. Then it quietly learns who you click with.
Dark, compact, instant. A skinned little window that pops the moment you click the tray icon — not a website in a tab.
A dense buddy list grouped by who's in-game, online and offline — with the affinity graph quietly surfacing the people you click with at the top.

Everything Xfire got right — faithfully rebuilt for today.
Launch a game and your status flips to “Playing Rust · 2h 14m” automatically. No manual status, ever.
See a friend in a joinable server, hit Join, and the client launches the game and drops you into their session.
A dense, compact list grouped by in-game, online and offline — who's doing what, right now.
Per-game playtime tracked automatically and shown on your profile. Your hours, back at last.
When no one's online, xLFG finds you a squad — and remembers who you clicked with.
One “play now” button — game, mode and region pre-guessed. Fills your squad fast from a pre-ranked pool.
Every session quietly logs who you played with and how it went. The right people keep surfacing.
“You and Mike 2-0'd that clan last week. He's online.” One click to reunite — no add-friend ritual.
A light, portable signal — chill, skilled, toxic. High rep unlocks better matches.
“Auto-detect what I play, surface my people, one click to play together.” Nobody has owned that lane since Xfire. xLFG does — and adds the squad-finder Xfire never had.
Steam's social layer is PC-only and stagnant. Discord is heavy chat, not a presence-and-join tool. xLFG is the lightweight, cross-game, always-on buddy list that lives in your tray.
Dedicated squad-finder pages for every supported title — pick yours and find your people.
The Windows client is in early access. Public sign-ups open soon — accounts are invite-only for now.